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<title>godot.git/core/bind/core_bind.h, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/bind/core_bind.h?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/bind/core_bind.h?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Add ClassDB binding for File.get_modified_time</title>
<updated>2017-03-18T18:46:36Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-01-23T21:33:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8015ab0db39c4e89a2f956af217e4195a67804e9'/>
<id>urn:sha1:8015ab0db39c4e89a2f956af217e4195a67804e9</id>
<content type='text'>
Closes #7613

(cherry picked from commit 5ec0610c606f529b21ffc13596ae5a57ead368cb)
</content>
</entry>
<entry>
<title>Expose uncapped versions of closest-point-to-segment utilities</title>
<updated>2017-03-04T21:57:53Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-03-04T21:57:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e0170625ef2cd68f990a8c1a4cb7870ab9f49fae'/>
<id>urn:sha1:e0170625ef2cd68f990a8c1a4cb7870ab9f49fae</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Expose Geometry::get_closest_point_to_segment_2d()</title>
<updated>2017-03-04T00:49:16Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-03-04T00:49:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=25aedb896a25e904d8f8c0758c7dbce7e7a32830'/>
<id>urn:sha1:25aedb896a25e904d8f8c0758c7dbce7e7a32830</id>
<content type='text'>
</content>
</entry>
<entry>
<title>exposed OS.set_exit_code and OS.get_exit_code to ObjectTypeDB</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>karroffel</name>
</author>
<published>2017-01-07T17:55:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b1fc41a3011d91b3625419e86d27085fb165b573'/>
<id>urn:sha1:b1fc41a3011d91b3625419e86d27085fb165b573</id>
<content type='text'>
(cherry picked from commit fbfcc981d95d94a3d7dfbc214e37bb02da3dec66)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>vsnc --&gt; vsync</title>
<updated>2016-11-15T07:34:43Z</updated>
<author>
<name>ISylvox</name>
</author>
<published>2016-11-08T14:06:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0413d85adddfce0a0d8b6bac0c6c6428e0479df8'/>
<id>urn:sha1:0413d85adddfce0a0d8b6bac0c6c6428e0479df8</id>
<content type='text'>
(cherry picked from commit b5c383fd61d554fa02c3e231dd1f92145d90e04e)
</content>
</entry>
<entry>
<title>Merge pull request #5847 from 29jm/patch-3</title>
<updated>2016-07-22T06:39:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-22T06:39:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c57b992774251d239961524a2cc575427ac4f484'/>
<id>urn:sha1:c57b992774251d239961524a2cc575427ac4f484</id>
<content type='text'>
Expose virtual keyboard functions to GDScript</content>
</entry>
<entry>
<title>Expose virtual keyboard functions to GDScript</title>
<updated>2016-07-21T21:58:58Z</updated>
<author>
<name>Johan Manuel</name>
</author>
<published>2016-07-21T21:58:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ec8c6e2c7c6689856a9a5547ece905339df994a8'/>
<id>urn:sha1:ec8c6e2c7c6689856a9a5547ece905339df994a8</id>
<content type='text'>
</content>
</entry>
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