<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/core/bind/core_bind.h, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/bind/core_bind.h?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/bind/core_bind.h?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-11-15T07:34:43Z</updated>
<entry>
<title>vsnc --&gt; vsync</title>
<updated>2016-11-15T07:34:43Z</updated>
<author>
<name>ISylvox</name>
</author>
<published>2016-11-08T14:06:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0413d85adddfce0a0d8b6bac0c6c6428e0479df8'/>
<id>urn:sha1:0413d85adddfce0a0d8b6bac0c6c6428e0479df8</id>
<content type='text'>
(cherry picked from commit b5c383fd61d554fa02c3e231dd1f92145d90e04e)
</content>
</entry>
<entry>
<title>Merge pull request #5847 from 29jm/patch-3</title>
<updated>2016-07-22T06:39:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-22T06:39:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c57b992774251d239961524a2cc575427ac4f484'/>
<id>urn:sha1:c57b992774251d239961524a2cc575427ac4f484</id>
<content type='text'>
Expose virtual keyboard functions to GDScript</content>
</entry>
<entry>
<title>Expose virtual keyboard functions to GDScript</title>
<updated>2016-07-21T21:58:58Z</updated>
<author>
<name>Johan Manuel</name>
</author>
<published>2016-07-21T21:58:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ec8c6e2c7c6689856a9a5547ece905339df994a8'/>
<id>urn:sha1:ec8c6e2c7c6689856a9a5547ece905339df994a8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #5560 from vnen/os-request-attention</title>
<updated>2016-07-21T15:29:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-21T15:29:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d723e5a62ff10d338b8a2848e5a7a43a81233c24'/>
<id>urn:sha1:d723e5a62ff10d338b8a2848e5a7a43a81233c24</id>
<content type='text'>
Add OS.request_attention() for Windows</content>
</entry>
<entry>
<title>OS: Add get_engine_version method</title>
<updated>2016-07-17T22:54:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-14T22:34:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2953bc1ccc23089559f1216563032fabd6b929f'/>
<id>urn:sha1:b2953bc1ccc23089559f1216563032fabd6b929f</id>
<content type='text'>
Fixes #5693.
</content>
</entry>
<entry>
<title>Add OS.request_attention() for Windows</title>
<updated>2016-07-05T15:29:08Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-07-05T15:29:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5c355a63d3a86039a8f1a88e6ea508209de97dbc'/>
<id>urn:sha1:5c355a63d3a86039a8f1a88e6ea508209de97dbc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>windows get_latin_keyboard_variant() implementation and gdscript binding</title>
<updated>2016-07-03T17:35:13Z</updated>
<author>
<name>SuperUserNameMan</name>
</author>
<published>2016-07-02T18:52:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7a142780f05d56aa751690c8716bd8aab429b140'/>
<id>urn:sha1:7a142780f05d56aa751690c8716bd8aab429b140</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7fc04626af238bf9a80c4f3b569e1c5d70465c9'/>
<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>Add sha256 to String and File/FileAccess.</title>
<updated>2016-06-17T07:55:16Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-06-17T07:55:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7073bb0bb2c814b71f6128d249d7135dfca94b4a'/>
<id>urn:sha1:7073bb0bb2c814b71f6128d249d7135dfca94b4a</id>
<content type='text'>
Probably does #4166
</content>
</entry>
<entry>
<title>vsync support</title>
<updated>2016-06-05T22:14:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-05T22:14:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2420e46b449f4c8acdfe48c765ea52fc3e860de7'/>
<id>urn:sha1:2420e46b449f4c8acdfe48c765ea52fc3e860de7</id>
<content type='text'>
-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
</content>
</entry>
</feed>
