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<title>godot.git/core/bind/core_bind.h, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/bind/core_bind.h?h=1.1-stable</id>
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<updated>2015-05-17T16:15:23Z</updated>
<entry>
<title>properly save external resources, fixes #1924</title>
<updated>2015-05-17T16:15:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-17T16:11:55Z</published>
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<id>urn:sha1:e72717e3738ea7fe1a2a6c9447ad0090bdf297ec</id>
<content type='text'>
added API to get scancode names to OS
</content>
</entry>
<entry>
<title>-Changed bootsplash option to use a file, fixes #1539</title>
<updated>2015-04-12T20:55:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-12T20:55:01Z</published>
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<id>urn:sha1:3e20391bf607dc7c452b056854aed4a8c99ba0f6</id>
<content type='text'>
-Added OS.get_splash_tick_msec() to query when splash appeared
</content>
</entry>
<entry>
<title>fixes to new window management API</title>
<updated>2015-03-22T22:00:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T22:00:50Z</published>
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<id>urn:sha1:23e13ce3c209da13a7bbf771cf31588045ad432e</id>
<content type='text'>
-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
</content>
</entry>
<entry>
<title>Renamed EXPERIMENTAL_WM_API to NEW_WM_API</title>
<updated>2015-02-15T10:26:49Z</updated>
<author>
<name>hurikhan</name>
</author>
<published>2015-02-15T10:26:49Z</published>
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<id>urn:sha1:f5d2e1f42cca1c5b078073133fccda63c556a0da</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'upstream/master' into x11-window-management</title>
<updated>2015-02-15T09:49:34Z</updated>
<author>
<name>hurikhan</name>
</author>
<published>2015-02-15T09:49:34Z</published>
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<id>urn:sha1:ee81d4b359ec5dbeaed5725739ba53b7734372cd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>begin new serialization framework</title>
<updated>2015-02-15T04:21:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-15T04:19:46Z</published>
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<id>urn:sha1:2185c018f6593e6d64b2beb62202d2291e2e008e</id>
<content type='text'>
also got rid of STL dependency on triangulator
</content>
</entry>
<entry>
<title>New Navigation &amp; Pathfinding support for 2D</title>
<updated>2015-02-14T15:10:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-14T15:09:52Z</published>
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<id>urn:sha1:c5f509f238576dba39ffcce74ab2066f24e67b58</id>
<content type='text'>
-Added Navigation &amp; NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
</content>
</entry>
<entry>
<title>added the following methods:</title>
<updated>2015-01-16T15:18:45Z</updated>
<author>
<name>hurikhan</name>
</author>
<published>2015-01-16T15:18:45Z</published>
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<id>urn:sha1:716971655eb9ab7909447e2f5d4911b6f45164bb</id>
<content type='text'>
 * set_minimized(bool)
 * bool is_minimized()
 * set_maximized(bool)
 * bool is_maximized()
</content>
</entry>
<entry>
<title>WIP -- set_resizable() + is_resizable added</title>
<updated>2015-01-15T13:50:23Z</updated>
<author>
<name>hurikhan</name>
</author>
<published>2015-01-15T13:50:23Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>get_screen() + set_screen() added</title>
<updated>2015-01-14T04:02:59Z</updated>
<author>
<name>hurikhan</name>
</author>
<published>2015-01-14T04:02:59Z</published>
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