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<title>godot.git/core/bind/core_bind.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/bind/core_bind.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/bind/core_bind.cpp?h=2.0.2-stable'/>
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<updated>2016-02-19T05:05:49Z</updated>
<entry>
<title>Reject any native video player calls on iOS that point to files within .pck archives.</title>
<updated>2016-02-19T05:05:49Z</updated>
<author>
<name>Aren Villanueva</name>
</author>
<published>2016-02-19T04:09:06Z</published>
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<id>urn:sha1:7b25641813b950e1e81a84e7b0392dcbddfb1011</id>
<content type='text'>
Fix the paths for both res:// and user:// specified video files.
</content>
</entry>
<entry>
<title>Merge pull request #3502 from trtstm/csv</title>
<updated>2016-02-03T10:21:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-03T10:21:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7cb930dbede1b9c21cf138e4a38ebb9e3dbd099f'/>
<id>urn:sha1:7cb930dbede1b9c21cf138e4a38ebb9e3dbd099f</id>
<content type='text'>
Added delimiter to File.get_csv_line</content>
</entry>
<entry>
<title>thread renaming</title>
<updated>2016-01-31T23:23:24Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-01-31T23:22:38Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>File: Added delimiter to get_csv_line</title>
<updated>2016-01-28T22:20:18Z</updated>
<author>
<name>tmt</name>
</author>
<published>2016-01-28T14:58:39Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Add ability to set "keep screen on" for android</title>
<updated>2016-01-16T11:57:34Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2015-11-27T14:40:04Z</published>
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<id>urn:sha1:fb2bf78591672362adbb62ea15e7be4ac34a7dee</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.</title>
<updated>2016-01-10T21:24:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T21:24:55Z</published>
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<id>urn:sha1:a120c66f98586138fc61fa6f243cb071d60111bc</id>
<content type='text'>
-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
</content>
</entry>
<entry>
<title>-Added a new mode, WRITE_READ to File, to recover compatibility with old projects but also achieve desired functionality. Closes #3272</title>
<updated>2016-01-10T18:15:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T18:15:04Z</published>
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<id>urn:sha1:52e53d45137eb5bc667db6323c79baebb1651b5b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
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<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>thread can't rename itself on initialization :(</title>
<updated>2015-12-18T12:48:39Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2015-12-18T12:48:39Z</published>
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<id>urn:sha1:b989d4f887b6c823850e92ab7c5d47311de59b9d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>thread renaming by core_bind</title>
<updated>2015-12-18T06:06:51Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2015-12-18T06:06:51Z</published>
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</content>
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