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<title>godot.git/core/SCsub, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<updated>2018-06-21T07:00:33Z</updated>
<entry>
<title>add NoCache wrapper to Command</title>
<updated>2018-06-21T07:00:33Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2018-06-21T04:33:25Z</published>
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<entry>
<title>GDScript access to copyright, license, author and donor information.</title>
<updated>2018-05-18T23:40:16Z</updated>
<author>
<name>Ibrahn Sahir</name>
</author>
<published>2018-05-16T04:54:22Z</published>
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Adds following functions to the Engine singleton:
get_author_info - names of Godot authors
get_copyright_info - detailed source copyright get_license_info
get_donor_info - donor names
get_license_info - full text of licenses used, indexed by license names
get_license_text - the text of the Godot Expat license
</content>
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<entry>
<title>Merge pull request #17440 from viktor-ferenczi/issue-5042</title>
<updated>2018-03-13T10:49:58Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-03-13T10:49:58Z</published>
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<content type='text'>
Properly closing all files in Python build code</content>
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<entry>
<title>Properly closing all files in Python code</title>
<updated>2018-03-11T13:55:50Z</updated>
<author>
<name>Viktor Ferenczi</name>
</author>
<published>2018-03-10T17:37:33Z</published>
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<entry>
<title>Build polygon clipper only in tools builds</title>
<updated>2018-03-06T20:53:37Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-03-06T20:50:35Z</published>
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<entry>
<title>Add base support for 2D meshes in Godot, including Sprite -&gt; Mesh2D conversion.</title>
<updated>2018-02-21T12:39:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-02-21T12:38:21Z</published>
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<entry>
<title>disable caching for targets using helper functions</title>
<updated>2017-11-29T03:24:12Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-28T20:27:57Z</published>
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<entry>
<title>use the same cache for all branches for appveyor</title>
<updated>2017-11-28T07:23:33Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-27T13:39:05Z</published>
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<entry>
<title>Use BoolVariable for third-party options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:22:58Z</published>
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<entry>
<title>Enable building against system zstd.</title>
<updated>2017-09-24T03:46:47Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-24T03:46:47Z</published>
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