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<title>godot.git/core/SCsub, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/SCsub?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/SCsub?h=3.0.4-stable'/>
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<updated>2018-06-22T12:42:14Z</updated>
<entry>
<title>add NoCache wrapper to Command</title>
<updated>2018-06-22T12:42:14Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2018-06-21T04:33:25Z</published>
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<id>urn:sha1:2f3e4c1a7a2545d0c64923b6db96ee7966660e93</id>
<content type='text'>
(cherry picked from commit 920224a535f7858dd4bf39f04e3c90c8276503c3)
</content>
</entry>
<entry>
<title>disable caching for targets using helper functions</title>
<updated>2017-11-29T03:24:12Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-28T20:27:57Z</published>
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<id>urn:sha1:a65c0939fd1adc616275ad01996917fab89a7b9c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>use the same cache for all branches for appveyor</title>
<updated>2017-11-28T07:23:33Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-27T13:39:05Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable for third-party options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:22:58Z</published>
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<id>urn:sha1:45a9a680a3cf54d4f43c46c3ec43a108ee62b834</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Enable building against system zstd.</title>
<updated>2017-09-24T03:46:47Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-24T03:46:47Z</published>
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<id>urn:sha1:a4083886233e56e423b3f75e55cced5913d1f02a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make build scripts Python3 compatible</title>
<updated>2017-08-27T21:05:39Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-08-26T16:53:49Z</published>
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<id>urn:sha1:b6e1e47e3a92c1b94ef327149068a8a147fc73f5</id>
<content type='text'>
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
</content>
</entry>
<entry>
<title>-Renamed GlobalConfig to ProjectSettings, makes more sense.</title>
<updated>2017-07-19T20:06:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-19T20:00:46Z</published>
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<id>urn:sha1:25678b1876816b9ccb14b2c92aef62f3b009f88f</id>
<content type='text'>
-Added system for feature overrides, it's pretty cool :)
</content>
</entry>
<entry>
<title>BuildSystem: generated files have .gen.extension</title>
<updated>2017-06-25T00:55:01Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-06-23T15:03:41Z</published>
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<id>urn:sha1:e3998528e021d2722b40bc1bcda809baaa2cce3b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add zstd compression support.</title>
<updated>2017-06-09T04:48:14Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-06-09T01:43:56Z</published>
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<id>urn:sha1:f177c1534757973063f244450df063def879d7db</id>
<content type='text'>
zstd has much better compression speed and ratio, and better decompression speed than currently available methods.
Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
</content>
</entry>
<entry>
<title>Move other lone thirdparty files to thirdparty/misc</title>
<updated>2017-04-28T19:19:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-28T17:28:21Z</published>
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<id>urn:sha1:d4029aa51a0f0bce5dc73885af74b592e3aa33b7</id>
<content type='text'>
Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
</content>
</entry>
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