<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/bin, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-08T13:08:18Z</updated>
<entry>
<title>Move core engine tests to core/</title>
<updated>2017-01-08T13:08:18Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-08T13:08:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=790f629e5e1cccf721948b1153bb0dee139ac1a5'/>
<id>urn:sha1:790f629e5e1cccf721948b1153bb0dee139ac1a5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector</title>
<updated>2017-01-07T21:26:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-07T21:25:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2ab83e1abbf5ee6d00e16056a9e9394114026f28'/>
<id>urn:sha1:2ab83e1abbf5ee6d00e16056a9e9394114026f28</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Editor settings categories are now tidy and beautiful!</title>
<updated>2017-01-05T22:41:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-05T22:41:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=99ceddd11ef652a3b8e6bf5d09dcc519d957ce14'/>
<id>urn:sha1:99ceddd11ef652a3b8e6bf5d09dcc519d957ce14</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Changed most project settings in the engine, so they have major and minor categories.</title>
<updated>2017-01-05T12:16:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-05T12:16:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0f7af4ea51744cda23c4d3c7481f9c332973d1d4'/>
<id>urn:sha1:0f7af4ea51744cda23c4d3c7481f9c332973d1d4</id>
<content type='text'>
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
</content>
</entry>
<entry>
<title>-GDScript support for accessing properties directly</title>
<updated>2017-01-04T20:37:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-04T20:37:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9e477babb3bf0ce5179395c2a5155a3f3cd36798'/>
<id>urn:sha1:9e477babb3bf0ce5179395c2a5155a3f3cd36798</id>
<content type='text'>
-Added code lookup and code completion support for properties too
</content>
</entry>
<entry>
<title>ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.</title>
<updated>2017-01-03T02:03:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-03T02:03:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=118eed485e8f928a5a0dab530ae93211afa10525'/>
<id>urn:sha1:118eed485e8f928a5a0dab530ae93211afa10525</id>
<content type='text'>
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'origin/gles3' into gles3-on-master</title>
<updated>2017-01-02T20:52:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-02T20:38:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3f3f5a5359973e95e94148676a9793d6f52468f3'/>
<id>urn:sha1:3f3f5a5359973e95e94148676a9793d6f52468f3</id>
<content type='text'>
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
</content>
</entry>
<entry>
<title>IP_Address now handle IPv4 and IPv6 transparently</title>
<updated>2016-12-09T17:24:59Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-05T15:32:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1aff508dd9713abf0db0d0436fa7f7c4788c5a4a'/>
<id>urn:sha1:1aff508dd9713abf0db0d0436fa7f7c4788c5a4a</id>
<content type='text'>
IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
  mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
  (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)
</content>
</entry>
<entry>
<title>style: Various other PEP8 fixes in Python files</title>
<updated>2016-10-31T23:35:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-31T23:24:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f34151ff0f91e8f0df8eaf829334b2205eb7da3c'/>
<id>urn:sha1:f34151ff0f91e8f0df8eaf829334b2205eb7da3c</id>
<content type='text'>
Done with `autopep8 --select=E7`, fixes:

- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-10-31T23:35:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-30T17:57:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4c17700aa2f36f69978beda04e42ff2749de270'/>
<id>urn:sha1:d4c17700aa2f36f69978beda04e42ff2749de270</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
</feed>
