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<title>godot.git/bin/tests, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/bin/tests?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/bin/tests?h=1.0-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2014-11-06T00:20:42Z</updated>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0dbedd18fc62f700e92a4cf581e505d849bc47ad'/>
<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>3D Physics Rework, Other Stuff</title>
<updated>2014-09-15T14:33:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-15T14:33:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8cab401d08f8e25aa9b2dc710204785858ff3dbb'/>
<id>urn:sha1:8cab401d08f8e25aa9b2dc710204785858ff3dbb</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
</content>
</entry>
<entry>
<title>Misc Fixes</title>
<updated>2014-06-28T02:21:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-28T02:21:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2af2a84a03fd707cfa4c682aff34d722343d8985'/>
<id>urn:sha1:2af2a84a03fd707cfa4c682aff34d722343d8985</id>
<content type='text'>
==========

-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
</content>
</entry>
<entry>
<title>Import 3D Scene Improvements</title>
<updated>2014-06-19T05:23:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-19T05:23:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e086bccd63e64b8d3bd2b6b5ce000ef8abd71584'/>
<id>urn:sha1:e086bccd63e64b8d3bd2b6b5ce000ef8abd71584</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.

Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.

So Please test!!
</content>
</entry>
<entry>
<title>-Fixes to OpenSSL compilation (more)</title>
<updated>2014-05-01T14:34:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-01T14:34:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6572d5128856b2ec55a2c417c92e584899f4906f'/>
<id>urn:sha1:6572d5128856b2ec55a2c417c92e584899f4906f</id>
<content type='text'>
-Fix bug in GDScript, now static functions can call static functions.
</content>
</entry>
<entry>
<title>Adding unit tests for begins_with</title>
<updated>2014-02-26T15:18:05Z</updated>
<author>
<name>Vinzenz Feenstra</name>
</author>
<published>2014-02-26T15:18:05Z</published>
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<id>urn:sha1:61789718733ea30c6b6844b1804920289dda3919</id>
<content type='text'>
Signed-off-by: Vinzenz Feenstra &lt;evilissimo@gmail.com&gt;
</content>
</entry>
<entry>
<title>-scripts are converted to bytecode on export</title>
<updated>2014-02-25T12:31:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-25T12:31:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2ce682f6ed9493423be257a5b2e87126692a94f'/>
<id>urn:sha1:b2ce682f6ed9493423be257a5b2e87126692a94f</id>
<content type='text'>
-fix bug in doc where touchscreen events were not documented
</content>
</entry>
<entry>
<title>-moved script to modules</title>
<updated>2014-02-24T12:53:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-24T12:53:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b07eb8deb03ce8c7870d621cd03d04d45f4caaa'/>
<id>urn:sha1:4b07eb8deb03ce8c7870d621cd03d04d45f4caaa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-improved physics ccd</title>
<updated>2014-02-19T14:57:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-19T14:57:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d7d65fa2f2b51d03f7bdfcbceedca99188ce979c'/>
<id>urn:sha1:d7d65fa2f2b51d03f7bdfcbceedca99188ce979c</id>
<content type='text'>
-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
</content>
</entry>
<entry>
<title>Fixed crash bug in the shaderlang test</title>
<updated>2014-02-14T19:51:55Z</updated>
<author>
<name>Vinzenz Feenstra</name>
</author>
<published>2014-02-14T19:51:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=96bc0c9f15862b09fd977533223b1b1403ec7e21'/>
<id>urn:sha1:96bc0c9f15862b09fd977533223b1b1403ec7e21</id>
<content type='text'>
Signed-off-by: Vinzenz Feenstra &lt;evilissimo@gmail.com&gt;
</content>
</entry>
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