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<title>godot.git/bin/tests/test_string.h, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/bin/tests/test_string.h?h=2.0-stable</id>
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<updated>2016-01-11T20:34:22Z</updated>
<entry>
<title>Update copyright in remaining files + prints in the UI</title>
<updated>2016-01-11T20:34:22Z</updated>
<author>
<name>Rémi Verschelde</name>
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<published>2016-01-11T20:34:22Z</published>
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<entry>
<title>-completely rewritten filesystem dock and internal editor filesystem management, fixes #1926</title>
<updated>2016-01-05T13:36:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-05T13:36:24Z</published>
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-filesystem dock now tracks objects and directories in real-time, fixes #2009
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<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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