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<title>godot.git/SConstruct, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<updated>2017-10-07T09:40:17Z</updated>
<entry>
<title>flatDir support [Android]</title>
<updated>2017-10-07T09:40:17Z</updated>
<author>
<name>Ramesh Ravone</name>
</author>
<published>2017-10-07T09:40:17Z</published>
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<content type='text'>
</content>
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<entry>
<title>Fix SConstruct check for config.is_enabled()</title>
<updated>2017-10-02T22:01:30Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-02T22:01:15Z</published>
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</content>
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<entry>
<title>Merge pull request #11753 from Listwon/Intellisense</title>
<updated>2017-10-02T20:28:37Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-02T20:28:37Z</published>
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<id>urn:sha1:31c14432b8808472ad1708bbb8345018010723d3</id>
<content type='text'>
Fix IntelliSense</content>
</entry>
<entry>
<title>Indentation Error </title>
<updated>2017-10-02T05:04:11Z</updated>
<author>
<name>neogaston</name>
</author>
<published>2017-10-02T05:04:11Z</published>
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<id>urn:sha1:eaa965d5efcd8d46fc019da7f20bba55a3ed59b1</id>
<content type='text'>
TabError: inconsistent use of tabs and spaces in indentation

was fixed</content>
</entry>
<entry>
<title>Fix IntelliSense</title>
<updated>2017-10-01T15:08:21Z</updated>
<author>
<name>Bartłomiej T. Listwon</name>
</author>
<published>2017-10-01T15:08:21Z</published>
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<id>urn:sha1:936f63a2dd53253737babafd9260da0cb4b6720e</id>
<content type='text'>
Fix the CPPPATH passed to MSVSProject. Uses SCons Dir() function to convert "#" paths http://www.scons.org/doc/0.97/HTML/scons-user/a3414.html#CV-CPPPATH</content>
</entry>
<entry>
<title>Ability to set a module enabled/disabled by default by adding is_enabled() to config.py</title>
<updated>2017-10-01T11:52:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-01T11:51:30Z</published>
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<content type='text'>
</content>
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<entry>
<title>Use BoolVariable for module options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:27:32Z</published>
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<id>urn:sha1:5be675eb0332ccf660a81df51701146997ef9fcb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable for third-party options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:22:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45a9a680a3cf54d4f43c46c3ec43a108ee62b834'/>
<id>urn:sha1:45a9a680a3cf54d4f43c46c3ec43a108ee62b834</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable in target/component/advanced options.</title>
<updated>2017-09-25T18:36:02Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:04:49Z</published>
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<id>urn:sha1:ffab67b8daea8e3379824105439eba8226b72fde</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use EnumVariable for choice-based build options.</title>
<updated>2017-09-25T18:36:01Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T03:06:45Z</published>
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</content>
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