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<title>godot.git/SConstruct, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/SConstruct?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/SConstruct?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-25T18:36:30Z</updated>
<entry>
<title>Use BoolVariable for module options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:27:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be675eb0332ccf660a81df51701146997ef9fcb'/>
<id>urn:sha1:5be675eb0332ccf660a81df51701146997ef9fcb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable for third-party options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:22:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45a9a680a3cf54d4f43c46c3ec43a108ee62b834'/>
<id>urn:sha1:45a9a680a3cf54d4f43c46c3ec43a108ee62b834</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable in target/component/advanced options.</title>
<updated>2017-09-25T18:36:02Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:04:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ffab67b8daea8e3379824105439eba8226b72fde'/>
<id>urn:sha1:ffab67b8daea8e3379824105439eba8226b72fde</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use EnumVariable for choice-based build options.</title>
<updated>2017-09-25T18:36:01Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T03:06:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f9e463bce2607c5136acc79ecd495f8b62b8e5ad'/>
<id>urn:sha1:f9e463bce2607c5136acc79ecd495f8b62b8e5ad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bump required scons version to 0.98.1.</title>
<updated>2017-09-25T02:39:35Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-24T20:40:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ba0dcbbdc33f1aaeb44755ec6c2b2cc22fc41e0f'/>
<id>urn:sha1:ba0dcbbdc33f1aaeb44755ec6c2b2cc22fc41e0f</id>
<content type='text'>
* Environment.AddPostAction() and the global AlwaysBuild() were added in
  0.93, so requiring 0.14 is broken.
* Environment.Decider and Glob were added in some intermediate 0.97
  release.
* The Variables object was added in 0.98.1.
</content>
</entry>
<entry>
<title>Enable building against system zstd.</title>
<updated>2017-09-24T03:46:47Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-24T03:46:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a4083886233e56e423b3f75e55cced5913d1f02a'/>
<id>urn:sha1:a4083886233e56e423b3f75e55cced5913d1f02a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix errors in Python 3 build</title>
<updated>2017-09-16T02:18:14Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-09-14T12:34:53Z</published>
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<id>urn:sha1:f3745a23be30fa8ef0889db82a6de75dc02f1f7d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11160 from marcelofg55/drive_funcs_x11</title>
<updated>2017-09-13T18:04:54Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-13T18:04:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cc7c892bca3ed70d1ce41cb64e53a6e50da6d0be'/>
<id>urn:sha1:cc7c892bca3ed70d1ce41cb64e53a6e50da6d0be</id>
<content type='text'>
Implemented DirAccess get_drive and get_drive_count for Linux</content>
</entry>
<entry>
<title>Merge pull request #7908 from SaracenOne/recast</title>
<updated>2017-09-13T17:22:29Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-13T17:22:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=27ae3c839d3bfec896eb521d3ae2878073391023'/>
<id>urn:sha1:27ae3c839d3bfec896eb521d3ae2878073391023</id>
<content type='text'>
In-editor navmesh generation.</content>
</entry>
<entry>
<title>Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will</title>
<updated>2017-09-12T20:45:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-12T20:42:36Z</published>
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<id>urn:sha1:4f929a0fdfae24b1ca5acf0b732219119090ee43</id>
<content type='text'>
recognize them.
</content>
</entry>
</feed>
