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<title>godot.git/SConstruct, branch 3.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/SConstruct?h=3.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/SConstruct?h=3.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-03-28T22:21:41Z</updated>
<entry>
<title>SCons: Fix running 'scons' without platform argument</title>
<updated>2018-03-28T22:21:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-03-14T13:42:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9ab9dd73b03cc457ba3e32d7497f27b383782139'/>
<id>urn:sha1:9ab9dd73b03cc457ba3e32d7497f27b383782139</id>
<content type='text'>
The cache and progress logic assumed the 'env' to be defined,
but it is only when the selected platform is in the supported list.

Fixes #17497.

(cherry picked from commit a44f9ca545795dc43a59ee284874eac81ac7cbe2)
</content>
</entry>
<entry>
<title>Abort compilation on missing return values (CGG/clang)</title>
<updated>2018-03-28T20:21:33Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-02-22T08:00:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df7d60a9d3c0290cbfb7ee3f512845c21589f71a'/>
<id>urn:sha1:df7d60a9d3c0290cbfb7ee3f512845c21589f71a</id>
<content type='text'>
(cherry picked from commit 5ec09455ed04a8e0c11c97c72833c457c307e1c1)
</content>
</entry>
<entry>
<title>prune cache only at the start and end of build</title>
<updated>2018-03-03T00:53:22Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2018-03-02T03:43:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5c2e554853b9758eb6e7db5567c6f52003d7467d'/>
<id>urn:sha1:5c2e554853b9758eb6e7db5567c6f52003d7467d</id>
<content type='text'>
(cherry picked from commit 29e6ec659405521c3ae0e2fe86098c45933fd2dc)
</content>
</entry>
<entry>
<title>Disable GLES builders and source from server compilation</title>
<updated>2018-02-21T20:48:21Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-12-26T19:36:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8f231d82bb8acd5e7adc477db36702a48b73f8b2'/>
<id>urn:sha1:8f231d82bb8acd5e7adc477db36702a48b73f8b2</id>
<content type='text'>
(cherry picked from commit 8699f643c9b02bc804024f0b67dea80467bef91d)
</content>
</entry>
<entry>
<title>Fixed small typos in the SConstruct file.</title>
<updated>2018-02-19T21:23:38Z</updated>
<author>
<name>Michael Alexsander Silva Dias</name>
</author>
<published>2018-02-14T14:20:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=02e910275cb5fefba047e776b8944ea3e2d9907e'/>
<id>urn:sha1:02e910275cb5fefba047e776b8944ea3e2d9907e</id>
<content type='text'>
(cherry picked from commit b92c5669de589a1e785b9f29b37c4d963f6fc460)
</content>
</entry>
<entry>
<title>Include .hpp files in VS scons builds. Fixed Typo.</title>
<updated>2018-01-19T04:16:11Z</updated>
<author>
<name>Will Nations</name>
</author>
<published>2018-01-19T03:13:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a025ca5fc66ad897ac7a8ac9db1f79cb51026ebc'/>
<id>urn:sha1:a025ca5fc66ad897ac7a8ac9db1f79cb51026ebc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>adding option to split modules library</title>
<updated>2018-01-19T00:27:57Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2018-01-19T00:26:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d98e6d2e44cc07efbac703e6a4a276d45818408'/>
<id>urn:sha1:9d98e6d2e44cc07efbac703e6a4a276d45818408</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Disable colored output and progress bar when building outside of a TTY</title>
<updated>2018-01-13T16:56:41Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-01-13T16:56:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bf32d3623092f80eeefacc0b76fb381f4c6843f8'/>
<id>urn:sha1:bf32d3623092f80eeefacc0b76fb381f4c6843f8</id>
<content type='text'>
This makes the output more readable if it is written to a file,
and more compact in continuous integration environments, keeping
the log sizes low.

This commit also adds myself to .mailmap.
</content>
</entry>
<entry>
<title>SCons: Allow unbundling bullet on Linux (only 2.87+)</title>
<updated>2018-01-13T14:16:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T14:16:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e141845bfb3e12a9213c8682d5b2589ce5305f70'/>
<id>urn:sha1:e141845bfb3e12a9213c8682d5b2589ce5305f70</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SCons: Fix usage of LD when we meant LINK</title>
<updated>2018-01-05T19:37:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-05T19:37:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=db49f35ab8d2bbcf5b97a58b8a2eff064b942881'/>
<id>urn:sha1:db49f35ab8d2bbcf5b97a58b8a2eff064b942881</id>
<content type='text'>
Also made LINK and CXXFLAGS configurable as command line options.
Note that LINK currently expects the *compiler* that will be used
for linking and will call its configured linker behind the scenes
(so g++, clang++, etc., not ld.gold). See #15364 for details.
</content>
</entry>
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