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<title>godot.git/SConstruct, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/SConstruct?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/SConstruct?h=3.0-stable'/>
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<updated>2018-01-19T04:16:11Z</updated>
<entry>
<title>Include .hpp files in VS scons builds. Fixed Typo.</title>
<updated>2018-01-19T04:16:11Z</updated>
<author>
<name>Will Nations</name>
</author>
<published>2018-01-19T03:13:48Z</published>
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<id>urn:sha1:a025ca5fc66ad897ac7a8ac9db1f79cb51026ebc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>adding option to split modules library</title>
<updated>2018-01-19T00:27:57Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2018-01-19T00:26:04Z</published>
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<id>urn:sha1:9d98e6d2e44cc07efbac703e6a4a276d45818408</id>
<content type='text'>
</content>
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<entry>
<title>Disable colored output and progress bar when building outside of a TTY</title>
<updated>2018-01-13T16:56:41Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-01-13T16:56:41Z</published>
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<id>urn:sha1:bf32d3623092f80eeefacc0b76fb381f4c6843f8</id>
<content type='text'>
This makes the output more readable if it is written to a file,
and more compact in continuous integration environments, keeping
the log sizes low.

This commit also adds myself to .mailmap.
</content>
</entry>
<entry>
<title>SCons: Allow unbundling bullet on Linux (only 2.87+)</title>
<updated>2018-01-13T14:16:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T14:16:11Z</published>
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<id>urn:sha1:e141845bfb3e12a9213c8682d5b2589ce5305f70</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SCons: Fix usage of LD when we meant LINK</title>
<updated>2018-01-05T19:37:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-05T19:37:18Z</published>
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<id>urn:sha1:db49f35ab8d2bbcf5b97a58b8a2eff064b942881</id>
<content type='text'>
Also made LINK and CXXFLAGS configurable as command line options.
Note that LINK currently expects the *compiler* that will be used
for linking and will call its configured linker behind the scenes
(so g++, clang++, etc., not ld.gold). See #15364 for details.
</content>
</entry>
<entry>
<title>-Removed OpenMP support, replaced by a custom class.</title>
<updated>2017-12-24T12:32:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-24T12:31:17Z</published>
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<id>urn:sha1:021f3c924be29cafe9d8d50bf00ecc6f13675e87</id>
<content type='text'>
-Disabled Opus, implementation is wrong.
</content>
</entry>
<entry>
<title>Scons: Use module suffix only for final binary.</title>
<updated>2017-12-21T17:52:17Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-12-21T17:51:57Z</published>
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<id>urn:sha1:63658fecfc7765a55f89f39ba8c14ddea83fd083</id>
<content type='text'>
Only append the module suffixes to the resulting binary instead of all object files.
That means we can keep most of our build artifacts when toggling modules like mono.
</content>
</entry>
<entry>
<title>sort by the most recently accessed files</title>
<updated>2017-12-19T02:17:38Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-12-18T22:01:09Z</published>
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<id>urn:sha1:b40259096c70a4d05695bf2fd0eac9a395f17f93</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added custom editor splash (including sponsor logo).</title>
<updated>2017-12-16T19:11:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-16T19:11:13Z</published>
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<id>urn:sha1:cf84ee22a9b884453ac8d50b4c3216baf2e3897a</id>
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</content>
</entry>
<entry>
<title>MacPorts clang version selection, and OpenMP linking fix.</title>
<updated>2017-12-14T18:41:50Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2017-12-14T18:41:50Z</published>
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