<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/SConstruct, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/SConstruct?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/SConstruct?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-03T01:13:10Z</updated>
<entry>
<title>Fix scons failing when not building sources</title>
<updated>2017-08-03T01:13:10Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-03T01:13:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0e027955f26a9762789e5b65483f98f798d5313f'/>
<id>urn:sha1:0e027955f26a9762789e5b65483f98f798d5313f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix building HTML5 when cmd.exe is set up for MSVC</title>
<updated>2017-07-30T19:24:44Z</updated>
<author>
<name>L. Krause</name>
</author>
<published>2017-07-17T23:12:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e06ce9565533953d17eacc8bec70129e4d80797e'/>
<id>urn:sha1:e06ce9565533953d17eacc8bec70129e4d80797e</id>
<content type='text'>
(cherry picked from commit b0e387a012c4674681428092584c1b07ca8f2d01)
</content>
</entry>
<entry>
<title>Support MSVC (2015) build tools</title>
<updated>2017-07-27T04:45:11Z</updated>
<author>
<name>Brent Taylor</name>
</author>
<published>2017-07-27T04:45:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=90f853f710ce306af6fabaeb408a57f49fba75f8'/>
<id>urn:sha1:90f853f710ce306af6fabaeb408a57f49fba75f8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add options for more human-friendly build output</title>
<updated>2017-07-11T13:25:09Z</updated>
<author>
<name>Timo Schwarzer</name>
</author>
<published>2017-07-08T09:26:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=adac6d959f27ef17ad40b98cc5ce558dfb5dbd15'/>
<id>urn:sha1:adac6d959f27ef17ad40b98cc5ce558dfb5dbd15</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rework warning levels</title>
<updated>2017-05-27T00:31:05Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-05-26T20:22:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=49669c9b428465298213a0902818149a6facffa6'/>
<id>urn:sha1:49669c9b428465298213a0902818149a6facffa6</id>
<content type='text'>
Now you have: extra, all (the default), moderate, no.
The old 'yes' option is still supported, but a warning will be printed and 'all' will be assumed.

The different options will translate to the following:

MSVC:
extra -&gt; /Wall (implies /W4)
all -&gt; /W3 + disable non-essential (*)
moderate -&gt; /W2 + disable non-essential (*)
no -&gt; /w

GCC/Clang:
extra -&gt; -Wall -Wextra
all -&gt; -Wall
moderate -&gt; -Wall -Wno-unused
no -&gt; -w

* = Truncations, narrowing conversions...: /wd4267 /wd4244 /wd4305 /wd4800
</content>
</entry>
<entry>
<title>SCons: Add option to toggle warnings (on by default)</title>
<updated>2017-03-25T08:24:29Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-25T07:36:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=31107daa1a41fe9ab3c7c1868479e78e16848333'/>
<id>urn:sha1:31107daa1a41fe9ab3c7c1868479e78e16848333</id>
<content type='text'>
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.
</content>
</entry>
<entry>
<title>android: adding classpath and gradle plugins</title>
<updated>2017-03-18T23:44:13Z</updated>
<author>
<name>Ramesh Mani Maran</name>
</author>
<published>2017-03-06T10:04:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f2f2369db80fe9042e9fd5591bebf4e039720aab'/>
<id>urn:sha1:f2f2369db80fe9042e9fd5591bebf4e039720aab</id>
<content type='text'>
(cherry picked from commit 27c7d253aa1f2125e37344d7829b5b87a4b9a901)
</content>
</entry>
<entry>
<title>Refactoring: rename tools/editor/ to editor/</title>
<updated>2017-03-18T22:45:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T22:45:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1b0e2b0c39f5fe36adaee8aa1a2eee39534850c0'/>
<id>urn:sha1:1b0e2b0c39f5fe36adaee8aa1a2eee39534850c0</id>
<content type='text'>
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29ca07040c3fd810026121164ad86b247)
</content>
</entry>
<entry>
<title>Reorder the folders in tools to prepare moving tools/editor</title>
<updated>2017-03-18T22:29:43Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-02-08T23:07:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6e5246e31265970c996f1beb913d449730cede7b'/>
<id>urn:sha1:6e5246e31265970c996f1beb913d449730cede7b</id>
<content type='text'>
- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`

The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.

(cherry picked from commit b87a232668d9f9f3b32c2fceb60bc5f6ef46df22)
</content>
</entry>
<entry>
<title>Move core engine tests to main</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-08T13:08:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ff490e42da1afcdedd5e8b9ba8607e6cef6413cb'/>
<id>urn:sha1:ff490e42da1afcdedd5e8b9ba8607e6cef6413cb</id>
<content type='text'>
(cherry picked from commits 790f629e5e1cccf721948b1153bb0dee139ac1a5
and 8b7a86ec7b7bc4bb115f45545aa062cba47022bc)
</content>
</entry>
</feed>
