<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/SConstruct, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/SConstruct?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/SConstruct?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-06T19:03:50Z</updated>
<entry>
<title>Add android_add_default_config for config.py</title>
<updated>2016-07-06T19:03:50Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-07-06T19:03:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=40d3234304535a3993b44c0a7cd55e18b14ced95'/>
<id>urn:sha1:40d3234304535a3993b44c0a7cd55e18b14ced95</id>
<content type='text'>
usage : env.android_add_default_config("applicationId 'com.godot.game'")
</content>
</entry>
<entry>
<title>Change method of storing folding, solves problems with inheritance, closes #3395</title>
<updated>2016-06-28T16:10:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-28T16:10:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5065e46381814746eeddb4c44b5eb1540b0331f8'/>
<id>urn:sha1:5065e46381814746eeddb4c44b5eb1540b0331f8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleaner way to enable ptrcall</title>
<updated>2016-06-26T14:59:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-26T14:59:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fb9d1498bf96f89773dff3f0e5ab6051b84f59bc'/>
<id>urn:sha1:fb9d1498bf96f89773dff3f0e5ab6051b84f59bc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added "arch" parameter, made iphone use it to build isim</title>
<updated>2016-06-23T05:41:54Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-06-22T19:15:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=10c512e46d57034b2fd6f408e0fec37f17e972e5'/>
<id>urn:sha1:10c512e46d57034b2fd6f408e0fec37f17e972e5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-make freetype build for all platforms the same, default as builtin except on x11.</title>
<updated>2016-06-10T00:28:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-10T00:28:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=94a6ff3d7a2ff770e32a68ac76771639e5a22665'/>
<id>urn:sha1:94a6ff3d7a2ff770e32a68ac76771639e5a22665</id>
<content type='text'>
closes #5119
</content>
</entry>
<entry>
<title>Keep the default environment variables as set by SCons</title>
<updated>2016-06-06T11:49:28Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-06-06T11:45:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ad0af9d2739f17c35be1dc78fab8049e96592cc4'/>
<id>urn:sha1:ad0af9d2739f17c35be1dc78fab8049e96592cc4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix MS Visual Studio build settings</title>
<updated>2016-05-28T15:15:12Z</updated>
<author>
<name>Aleksandar Danilovic</name>
</author>
<published>2016-05-28T13:52:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ca876191e548adee0c0ce4c3317eba818a6e0838'/>
<id>urn:sha1:ca876191e548adee0c0ce4c3317eba818a6e0838</id>
<content type='text'>
NMake was not setup by the vsproj=yes compilation
parameter. After attempting other possible options,
this is the best fix for our current requirements.
Compiling via NMake is implementing an alternative
to SCons, so this fix escapes out of NMake
environment while also supporting different target
builds and IDE error list integration.

Also sets -j setting to 2 so that it's easy for
people to change it to a propper value and speed it
up a bit for those that do not.

Adds two missing .gitignore Visual Studio temp files
present in Visual Studio's .gitignore.
</content>
</entry>
<entry>
<title>Added 'fat' option for bits param on scons for osx, this will produce a fat binary that contains both 32 bits and 64 bits binaries</title>
<updated>2016-05-20T20:31:30Z</updated>
<author>
<name>marcelofg55</name>
</author>
<published>2016-05-20T20:31:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eeb83982e2eb4b70e43d45f9fdfe5a54f08576eb'/>
<id>urn:sha1:eeb83982e2eb4b70e43d45f9fdfe5a54f08576eb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>cloning env for builtin_openssl _and_ openssl :)</title>
<updated>2016-05-07T01:43:22Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-05-07T01:43:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=baaa74f2153403044ab7570b920bc01317f8a047'/>
<id>urn:sha1:baaa74f2153403044ab7570b920bc01317f8a047</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ignore invalid folders in `platform`</title>
<updated>2016-04-29T16:58:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-29T16:58:37Z</published>
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<id>urn:sha1:f938793e7892639d5cea894aae447ed256f51c41</id>
<content type='text'>
Fixes #4479
</content>
</entry>
</feed>
