<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/SConstruct, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/SConstruct?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/SConstruct?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-08T22:54:22Z</updated>
<entry>
<title>added "arch" parameter, made iphone use it to build isim</title>
<updated>2016-07-08T22:54:22Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-06-22T19:15:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=687248bbf4fcb45d94411fab4a8a0e545fe7ca18'/>
<id>urn:sha1:687248bbf4fcb45d94411fab4a8a0e545fe7ca18</id>
<content type='text'>
(cherry picked from commit 10c512e46d57034b2fd6f408e0fec37f17e972e5)
</content>
</entry>
<entry>
<title>Keep the default environment variables as set by SCons</title>
<updated>2016-06-24T22:11:26Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-06-06T11:45:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=73e455c22fd71434963f5479cbd702f2f889be8b'/>
<id>urn:sha1:73e455c22fd71434963f5479cbd702f2f889be8b</id>
<content type='text'>
(cherry picked from commit ad0af9d2739f17c35be1dc78fab8049e96592cc4)
</content>
</entry>
<entry>
<title>Fix MS Visual Studio build settings</title>
<updated>2016-06-04T20:20:02Z</updated>
<author>
<name>Aleksandar Danilovic</name>
</author>
<published>2016-05-28T13:52:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=24e5755e72c06d1d453f1c303d6dfc7c814ad8e2'/>
<id>urn:sha1:24e5755e72c06d1d453f1c303d6dfc7c814ad8e2</id>
<content type='text'>
NMake was not setup by the vsproj=yes compilation
parameter. After attempting other possible options,
this is the best fix for our current requirements.
Compiling via NMake is implementing an alternative
to SCons, so this fix escapes out of NMake
environment while also supporting different target
builds and IDE error list integration.

Also sets -j setting to 2 so that it's easy for
people to change it to a propper value and speed it
up a bit for those that do not.

Adds two missing .gitignore Visual Studio temp files
present in Visual Studio's .gitignore.

(cherry picked from commit ca876191e548adee0c0ce4c3317eba818a6e0838)
</content>
</entry>
<entry>
<title>Added 'fat' option for bits param on scons for osx, this will produce a fat binary that contains both 32 bits and 64 bits binaries</title>
<updated>2016-06-04T20:20:02Z</updated>
<author>
<name>marcelofg55</name>
</author>
<published>2016-05-20T20:31:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4dc2d78d2e939ce07768c83ed18cf978292cffc4'/>
<id>urn:sha1:4dc2d78d2e939ce07768c83ed18cf978292cffc4</id>
<content type='text'>
(cherry picked from commit eeb83982e2eb4b70e43d45f9fdfe5a54f08576eb)
</content>
</entry>
<entry>
<title>cloning env for builtin_openssl _and_ openssl :)</title>
<updated>2016-05-12T06:55:34Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-05-07T01:43:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8debd8152ae822956615541cf43b620480eee6d'/>
<id>urn:sha1:f8debd8152ae822956615541cf43b620480eee6d</id>
<content type='text'>
(cherry picked from commit baaa74f2153403044ab7570b920bc01317f8a047)
</content>
</entry>
<entry>
<title>Ignore invalid folders in `platform`</title>
<updated>2016-05-01T10:27:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-29T16:58:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3c453b7bd2d4cf4df26f1b512ae03744740455f4'/>
<id>urn:sha1:3c453b7bd2d4cf4df26f1b512ae03744740455f4</id>
<content type='text'>
Fixes #4479

(cherry picked from commit f938793e7892639d5cea894aae447ed256f51c41)
</content>
</entry>
<entry>
<title>Remove trailing spaces</title>
<updated>2016-04-02T20:19:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T18:26:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bac8248316f8aaf2890a5c7a4add2f3a562e5891'/>
<id>urn:sha1:bac8248316f8aaf2890a5c7a4add2f3a562e5891</id>
<content type='text'>
(cherry picked from commit 0a5472e697dee57956c2583a50bc5cf5faada5d8)
</content>
</entry>
<entry>
<title>inherit PKG_CONFIG_PATH from environment</title>
<updated>2016-04-02T20:15:32Z</updated>
<author>
<name>Maxwell Huang-Hobbs</name>
</author>
<published>2016-03-30T13:31:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a52b1e866de40447572ac13c0aaa6f181bfddb83'/>
<id>urn:sha1:a52b1e866de40447572ac13c0aaa6f181bfddb83</id>
<content type='text'>
(cherry picked from commit 32391ffd73904a3e397ed942ff6cd35c179239eb)
</content>
</entry>
<entry>
<title>-Many fixes to windows build system with Mingw on Windows. Fixes #2690</title>
<updated>2016-01-25T03:21:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-25T03:21:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=caddcca4f468399e81fc703aa6e002e41250fdda'/>
<id>urn:sha1:caddcca4f468399e81fc703aa6e002e41250fdda</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Removed ANT build system for Android, as it was deprecated by Google</title>
<updated>2016-01-08T16:36:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-08T16:36:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=401622cc229317bd218f070dd07a3bd8db582f16'/>
<id>urn:sha1:401622cc229317bd218f070dd07a3bd8db582f16</id>
<content type='text'>
-Added new Gradle build system, as it is the required build system
</content>
</entry>
</feed>
