<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/SConstruct, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/SConstruct?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/SConstruct?h=2.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-12T06:55:34Z</updated>
<entry>
<title>cloning env for builtin_openssl _and_ openssl :)</title>
<updated>2016-05-12T06:55:34Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-05-07T01:43:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8debd8152ae822956615541cf43b620480eee6d'/>
<id>urn:sha1:f8debd8152ae822956615541cf43b620480eee6d</id>
<content type='text'>
(cherry picked from commit baaa74f2153403044ab7570b920bc01317f8a047)
</content>
</entry>
<entry>
<title>Ignore invalid folders in `platform`</title>
<updated>2016-05-01T10:27:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-29T16:58:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3c453b7bd2d4cf4df26f1b512ae03744740455f4'/>
<id>urn:sha1:3c453b7bd2d4cf4df26f1b512ae03744740455f4</id>
<content type='text'>
Fixes #4479

(cherry picked from commit f938793e7892639d5cea894aae447ed256f51c41)
</content>
</entry>
<entry>
<title>Remove trailing spaces</title>
<updated>2016-04-02T20:19:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T18:26:12Z</published>
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<id>urn:sha1:bac8248316f8aaf2890a5c7a4add2f3a562e5891</id>
<content type='text'>
(cherry picked from commit 0a5472e697dee57956c2583a50bc5cf5faada5d8)
</content>
</entry>
<entry>
<title>inherit PKG_CONFIG_PATH from environment</title>
<updated>2016-04-02T20:15:32Z</updated>
<author>
<name>Maxwell Huang-Hobbs</name>
</author>
<published>2016-03-30T13:31:11Z</published>
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<id>urn:sha1:a52b1e866de40447572ac13c0aaa6f181bfddb83</id>
<content type='text'>
(cherry picked from commit 32391ffd73904a3e397ed942ff6cd35c179239eb)
</content>
</entry>
<entry>
<title>-Many fixes to windows build system with Mingw on Windows. Fixes #2690</title>
<updated>2016-01-25T03:21:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-25T03:21:04Z</published>
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<id>urn:sha1:caddcca4f468399e81fc703aa6e002e41250fdda</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Removed ANT build system for Android, as it was deprecated by Google</title>
<updated>2016-01-08T16:36:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-08T16:36:44Z</published>
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<id>urn:sha1:401622cc229317bd218f070dd07a3bd8db582f16</id>
<content type='text'>
-Added new Gradle build system, as it is the required build system
</content>
</entry>
<entry>
<title>Merge pull request #2956 from est31/add_system_wide_export_path</title>
<updated>2015-12-08T20:04:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-08T20:04:24Z</published>
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<id>urn:sha1:eff81965af5a7c8180889d55eb55992680e896a4</id>
<content type='text'>
Add way to look for templates at system wide level too</content>
</entry>
<entry>
<title>-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.</title>
<updated>2015-12-04T13:18:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-04T13:18:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da113fe40d0a9410859912473d53e43903dc6c8e'/>
<id>urn:sha1:da113fe40d0a9410859912473d53e43903dc6c8e</id>
<content type='text'>
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
</content>
</entry>
<entry>
<title>Make the setting unix-only.</title>
<updated>2015-11-30T01:35:59Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-11-30T01:35:59Z</published>
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<id>urn:sha1:e1d02e4831fdec372771956aa2ac70954ab3fe7b</id>
<content type='text'>
For this, put the detection into the OS class and its subclass.
</content>
</entry>
<entry>
<title>Add way to look for templates at system wide level too</title>
<updated>2015-11-30T00:36:08Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-11-30T00:26:51Z</published>
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<id>urn:sha1:15f6d3cebf9e8c9288132454816f1152e16dde36</id>
<content type='text'>
Useful for everybody wanting to package godot.
Fixes #1026.

-&gt; Retain the old behaviour: path in error msg only when exporting.
-&gt; User templates override system templates
</content>
</entry>
</feed>
