<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/SConstruct, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/SConstruct?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/SConstruct?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-25T03:21:04Z</updated>
<entry>
<title>-Many fixes to windows build system with Mingw on Windows. Fixes #2690</title>
<updated>2016-01-25T03:21:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-25T03:21:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=caddcca4f468399e81fc703aa6e002e41250fdda'/>
<id>urn:sha1:caddcca4f468399e81fc703aa6e002e41250fdda</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Removed ANT build system for Android, as it was deprecated by Google</title>
<updated>2016-01-08T16:36:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-08T16:36:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=401622cc229317bd218f070dd07a3bd8db582f16'/>
<id>urn:sha1:401622cc229317bd218f070dd07a3bd8db582f16</id>
<content type='text'>
-Added new Gradle build system, as it is the required build system
</content>
</entry>
<entry>
<title>Merge pull request #2956 from est31/add_system_wide_export_path</title>
<updated>2015-12-08T20:04:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-08T20:04:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eff81965af5a7c8180889d55eb55992680e896a4'/>
<id>urn:sha1:eff81965af5a7c8180889d55eb55992680e896a4</id>
<content type='text'>
Add way to look for templates at system wide level too</content>
</entry>
<entry>
<title>-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.</title>
<updated>2015-12-04T13:18:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-04T13:18:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da113fe40d0a9410859912473d53e43903dc6c8e'/>
<id>urn:sha1:da113fe40d0a9410859912473d53e43903dc6c8e</id>
<content type='text'>
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
</content>
</entry>
<entry>
<title>Make the setting unix-only.</title>
<updated>2015-11-30T01:35:59Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-11-30T01:35:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e1d02e4831fdec372771956aa2ac70954ab3fe7b'/>
<id>urn:sha1:e1d02e4831fdec372771956aa2ac70954ab3fe7b</id>
<content type='text'>
For this, put the detection into the OS class and its subclass.
</content>
</entry>
<entry>
<title>Add way to look for templates at system wide level too</title>
<updated>2015-11-30T00:36:08Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-11-30T00:26:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=15f6d3cebf9e8c9288132454816f1152e16dde36'/>
<id>urn:sha1:15f6d3cebf9e8c9288132454816f1152e16dde36</id>
<content type='text'>
Useful for everybody wanting to package godot.
Fixes #1026.

-&gt; Retain the old behaviour: path in error msg only when exporting.
-&gt; User templates override system templates
</content>
</entry>
<entry>
<title>0theora compilation fixes</title>
<updated>2015-11-25T03:28:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-25T03:28:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b987d2113b491a4427310e23408c9a31a4f369e4'/>
<id>urn:sha1:b987d2113b491a4427310e23408c9a31a4f369e4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-work in progress resourceparser and .tscn parser. Still non-functional</title>
<updated>2015-11-24T13:42:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-24T13:42:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ccd40f76e8975b679619eb3591eb56376e82a6b3'/>
<id>urn:sha1:ccd40f76e8975b679619eb3591eb56376e82a6b3</id>
<content type='text'>
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
</content>
</entry>
<entry>
<title>Revert "libao audio driver"</title>
<updated>2015-11-19T23:05:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-19T23:05:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dd09215c9070e70f8af8c24e4319c7267fddcfa2'/>
<id>urn:sha1:dd09215c9070e70f8af8c24e4319c7267fddcfa2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #903 from a12n/libao</title>
<updated>2015-11-19T22:31:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-19T22:31:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=43ce972ddb60b8de684cb1e7a023bc070afd90db'/>
<id>urn:sha1:43ce972ddb60b8de684cb1e7a023bc070afd90db</id>
<content type='text'>
libao audio driver</content>
</entry>
</feed>
