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<title>godot.git, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-05T13:34:34Z</updated>
<entry>
<title>Add GridMap::get_used_cells. Fixes #11857.</title>
<updated>2017-10-05T13:34:34Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2017-10-05T13:34:34Z</published>
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<id>urn:sha1:16bf0f08ed1357fc29b8e2507491ad9652ffbcd9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11733 from tagcup/env_brdf</title>
<updated>2017-10-01T01:03:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-01T01:03:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0c82d113edc4f7cc1bef11c2e03b2a1b39de90fb'/>
<id>urn:sha1:0c82d113edc4f7cc1bef11c2e03b2a1b39de90fb</id>
<content type='text'>
Fix environmental BRDF.</content>
</entry>
<entry>
<title>Fix environmental BRDF.</title>
<updated>2017-10-01T00:28:30Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-09-30T23:38:25Z</published>
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<id>urn:sha1:dfaf071ae3c06cf8ccd82b4b1f0e089e00d937f1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11635 from Jerome67000/docs_AudioEffects</title>
<updated>2017-09-30T17:06:47Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-30T17:06:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=42e2821d04a5efd434fffa090e817905d30a0c73'/>
<id>urn:sha1:42e2821d04a5efd434fffa090e817905d30a0c73</id>
<content type='text'>
[DOCS] AudioEffects doc

[ci skip]</content>
</entry>
<entry>
<title>Merge pull request #11720 from ISylvox/EnhanceExperience-onUsing-DragNDropAssetTo2DViewport</title>
<updated>2017-09-30T15:28:25Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-30T15:28:25Z</published>
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<id>urn:sha1:f058fa660d8ac05c264e4d2392c7ebd0354428f8</id>
<content type='text'>
Rename Patch9Rect into NinePatchRect on "Drag &amp; Drop Asset to 2D Viewport" Feature</content>
</entry>
<entry>
<title>Merge pull request #11721 from groud/Fix_node2D_lock</title>
<updated>2017-09-30T15:06:26Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-30T15:06:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f1a5e71a68c646327a23a1d77deb0d34e335a11'/>
<id>urn:sha1:9f1a5e71a68c646327a23a1d77deb0d34e335a11</id>
<content type='text'>
Fixes node2D not lockable/groupable</content>
</entry>
<entry>
<title>Fixes node2D not lockable/groupable</title>
<updated>2017-09-30T13:30:51Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-30T13:30:51Z</published>
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<id>urn:sha1:c9e1bff93f86b30074ce178a1a7ef2cffe3b14a5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into NinePatchRect on "drag &amp; drop asset to 2D viewport" feature.</title>
<updated>2017-09-30T13:18:58Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-09-30T12:44:01Z</published>
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<id>urn:sha1:1f30bcb2648555ee8fd0fd66d25732cb8ca1f50d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11712 from BastiaanOlij/fix_windows_reserved_far_near</title>
<updated>2017-09-30T11:01:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-30T11:01:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=313b1a639c808677ee4bdca83e35ce645a23d1a2'/>
<id>urn:sha1:313b1a639c808677ee4bdca83e35ce645a23d1a2</id>
<content type='text'>
near and far are reserved for near and far pointers in MSVC</content>
</entry>
<entry>
<title>Merge pull request #11668 from scayze/open_empty_script_fix</title>
<updated>2017-09-30T10:52:36Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-30T10:52:36Z</published>
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<id>urn:sha1:854afba672811ce9329e5b9d2cf78aa52c07745b</id>
<content type='text'>
fixed not beeing able to open empty scripts</content>
</entry>
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