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<title>godot.git, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-03-03T14:22:04Z</updated>
<entry>
<title>Bump to 3.0.2-stable</title>
<updated>2018-03-03T14:22:04Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-03-03T14:22:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2ff3b08583766c975d76d8c39ba0937a5c9bf064'/>
<id>urn:sha1:2ff3b08583766c975d76d8c39ba0937a5c9bf064</id>
<content type='text'>
Thanks to all of our contributors!
</content>
</entry>
<entry>
<title>Fix documentation indentation for apply_torqe_impulse</title>
<updated>2018-03-03T14:19:40Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-03-03T14:19:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6ab8fb04af68c23e0cc03c758159762a16449fbe'/>
<id>urn:sha1:6ab8fb04af68c23e0cc03c758159762a16449fbe</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update changelog for 3.0.2</title>
<updated>2018-03-03T14:12:41Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-03-03T14:12:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=498d177cfe9dc530694b9030cf58979900698490'/>
<id>urn:sha1:498d177cfe9dc530694b9030cf58979900698490</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix floatBitsToUint function</title>
<updated>2018-03-03T13:54:52Z</updated>
<author>
<name>Chaosus</name>
</author>
<published>2018-03-03T13:22:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=06a60bb6eff0b222eb59ea6136bfc39858f1aa04'/>
<id>urn:sha1:06a60bb6eff0b222eb59ea6136bfc39858f1aa04</id>
<content type='text'>
(cherry picked from commit c6b6af7bb579ea52c6d0dd40069c280a6c7ae69f)
</content>
</entry>
<entry>
<title>Viewport: Fix missing tooltips w/ disabled physics object picking</title>
<updated>2018-03-03T13:19:57Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-03-01T13:44:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c0132f30c454cac63ea7e92c25955e727d4c8857'/>
<id>urn:sha1:c0132f30c454cac63ea7e92c25955e727d4c8857</id>
<content type='text'>
Previously this option seemed to be the sole responsible for enabling
physics processing in Viewport, while several other features like
tooltips and debugging collision hints rely on it.

All this logic is moved to internal processing (it's incorrect to let
it be affected by users disabling physics/idle processing), and disabling
physics object picking no longer affects the internal physics processing.

Fixes #17001.

(cherry picked from commit ce7da2c7d66221335519ed124191c018adec7ecb)
</content>
</entry>
<entry>
<title>[DOCS] Small fix to Area: Fix copy/paste errors</title>
<updated>2018-03-03T10:00:41Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-03-03T09:52:14Z</published>
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<id>urn:sha1:649cb70ddb451118b312b5e13c44371e19fc4f55</id>
<content type='text'>
(cherry picked from commit fdd0f18959b890e70a43a43d07e22af082319fc8)
</content>
</entry>
<entry>
<title>i18n: Sync translation templates with current source</title>
<updated>2018-03-03T09:58:19Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-03-03T09:58:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=65d214d3dafef696d99f6c23c7b941bbde1c1802'/>
<id>urn:sha1:65d214d3dafef696d99f6c23c7b941bbde1c1802</id>
<content type='text'>
</content>
</entry>
<entry>
<title>i18n: Sync translations with Weblate</title>
<updated>2018-03-03T09:56:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-03-03T09:56:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9ee98e999bcc7d5bd2d1ead8431f53b18ef908be'/>
<id>urn:sha1:9ee98e999bcc7d5bd2d1ead8431f53b18ef908be</id>
<content type='text'>
(cherry picked from commit 7c7d3efb5b1fcda85adee3e5bff4b0ca69872dbf)
</content>
</entry>
<entry>
<title>[DOCS] Small fix to PinJoint2D</title>
<updated>2018-03-03T00:55:33Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-03-02T03:59:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5bcc7f88b6ec4602a8f7f1ccdece2051c50c0feb'/>
<id>urn:sha1:5bcc7f88b6ec4602a8f7f1ccdece2051c50c0feb</id>
<content type='text'>
(cherry picked from commit 0b65bac1a18a2a9dbab3e1fec7cb9677ed1508eb)
</content>
</entry>
<entry>
<title>[DOCS] NetworkedMultiplayerENet</title>
<updated>2018-03-03T00:55:27Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-03-02T03:22:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=93e99846b09a56aff6594511e286080f787e436e'/>
<id>urn:sha1:93e99846b09a56aff6594511e286080f787e436e</id>
<content type='text'>
(cherry picked from commit 5aae17a6fb4b41f35e5c0a744cedf9f6b905d120)
</content>
</entry>
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