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<title>godot.git, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0-stable'/>
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<updated>2018-01-29T18:15:56Z</updated>
<entry>
<title>Bump version to 3.0-stable \o/</title>
<updated>2018-01-29T18:15:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-29T18:15:56Z</published>
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<content type='text'>
Congratulations to everyone in the Godot community for the tremendous work
done on this release since 18 months, with hundreds of contributors pushing
almost 7500 commits with more than 3000 PRs and closing over 2000 issues
(and fixing even more than that, as many work-in-progress bugs were fixed
before an issue could be filled).

Godot 3.0 is definitely our biggest and boldest release so far, and we want
to thank the whole community for their unswerving support during this long
wait.

From there on, there is a lot of work to do to strengthen the foundations
that we built with 3.0, fixing the bugs that the many refactorings probably
introduced, optimizing new features and enhancing the usability again...

The 3.x era should be a fruitful one for Godot, and we hope that you will
continue using it to create awesome 2D and 3D games and increase the
notoriety of your favourite engine in the game development industry.

And now, let's all start waiting for 3.1...
</content>
</entry>
<entry>
<title>Merge pull request #16132 from Noshyaar/p</title>
<updated>2018-01-28T17:15:54Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-28T17:15:54Z</published>
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<id>urn:sha1:4caadae0f15d658d464d125829039a2e35c68124</id>
<content type='text'>
ProjectManager: prevent installing project template in non-empty dir</content>
</entry>
<entry>
<title>ProjectManager: prevent installing project template in non-empty dir</title>
<updated>2018-01-28T14:48:27Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-01-28T13:36:24Z</published>
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</content>
</entry>
<entry>
<title>Merge pull request #16081 from djgaspa/dll-directory</title>
<updated>2018-01-27T22:32:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-27T22:32:05Z</published>
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<id>urn:sha1:f12e8568d43de853e0b98588e7f132a61a92fc45</id>
<content type='text'>
Fix remove_dll_directory crash when cookie is null</content>
</entry>
<entry>
<title>Merge pull request #16080 from volzhs/doc-projectsettings</title>
<updated>2018-01-27T22:31:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-27T22:31:47Z</published>
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<id>urn:sha1:4553c81ceb7b9ee17fde2cf13623a32bf7f98078</id>
<content type='text'>
Update ProjectSettings description to correct usage</content>
</entry>
<entry>
<title>Merge pull request #16114 from hpvb/fix-16031</title>
<updated>2018-01-27T22:29:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-27T22:29:42Z</published>
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<content type='text'>
Use the appropriate Variant hash and compare functions for Dictionaries</content>
</entry>
<entry>
<title>Merge pull request #16118 from neikeq/i-dont-know-what-to-write-here-anymore</title>
<updated>2018-01-27T22:29:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-27T22:29:27Z</published>
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<content type='text'>
Mono: Fix build errors with tools=no and target=release</content>
</entry>
<entry>
<title>Merge pull request #16119 from robfram/fix-camera_drag_limit</title>
<updated>2018-01-27T22:29:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-27T22:29:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=947abe909dae24530fe74d590a84aa26b5e0e8eb'/>
<id>urn:sha1:947abe909dae24530fe74d590a84aa26b5e0e8eb</id>
<content type='text'>
Fix inverted RIGHT/LEFT and TOP/BOTTOM Camera2d drag margins</content>
</entry>
<entry>
<title>Merge pull request #16123 from neikeq/lmao</title>
<updated>2018-01-27T22:25:29Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-27T22:25:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=13596bb09a7fa6fc4dec7c406378055141c9e0e2'/>
<id>urn:sha1:13596bb09a7fa6fc4dec7c406378055141c9e0e2</id>
<content type='text'>
Mono: Fix method_bind fields being generated as instance members</content>
</entry>
<entry>
<title>Mono: Fix method_bind fields being generated as instance members</title>
<updated>2018-01-27T21:45:57Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-27T21:45:57Z</published>
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