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<title>godot.git, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-11T17:45:39Z</updated>
<entry>
<title>Revert "Respect style boxes for Button states other than "normal""</title>
<updated>2017-04-11T17:45:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-11T17:45:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8ae244d51ed157d96346c510baeb637239e3200'/>
<id>urn:sha1:d8ae244d51ed157d96346c510baeb637239e3200</id>
<content type='text'>
This reverts commit 98f01f914333eb5e70174c4adf4a5f910a38d645.
This made icons in the editor "jumpy" on hover.
</content>
</entry>
<entry>
<title>Release 2.1.3-stable</title>
<updated>2017-04-10T21:44:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-10T21:44:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8df5b7151f9682e851b6c1c9ff1e13a32190b532'/>
<id>urn:sha1:8df5b7151f9682e851b6c1c9ff1e13a32190b532</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move VERSION_MKSTRING logic to version.h</title>
<updated>2017-04-10T21:08:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-10T21:08:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3b687c5474113b64f186388883ca85cdfe6523d4'/>
<id>urn:sha1:3b687c5474113b64f186388883ca85cdfe6523d4</id>
<content type='text'>
Fixes a bug where the VERSION_PATCH define is not yet in scope if
typedefs.h is included before version.h at compilation time.
</content>
</entry>
<entry>
<title>Mark Godot 3.0 exporter as work in progress</title>
<updated>2017-04-10T17:40:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-10T17:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c449df86f7007176cc55faab611297e67b054328'/>
<id>urn:sha1:c449df86f7007176cc55faab611297e67b054328</id>
<content type='text'>
</content>
</entry>
<entry>
<title>.gitignore: Add app_icon.h and splash.h generated headers</title>
<updated>2017-04-10T16:36:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-10T16:36:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45bf6d9f20ccab230b5983efeb165559737272a3'/>
<id>urn:sha1:45bf6d9f20ccab230b5983efeb165559737272a3</id>
<content type='text'>
Also sort alphabetically for clarity.
</content>
</entry>
<entry>
<title>Re-add ouya gamepad mapping.</title>
<updated>2017-04-10T14:38:44Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-04-10T14:32:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=37d9a7bee4edce1dbeefe7f563dcd4a53198e9a2'/>
<id>urn:sha1:37d9a7bee4edce1dbeefe7f563dcd4a53198e9a2</id>
<content type='text'>
Also adds yet another type of ps4 controller.
</content>
</entry>
<entry>
<title>Merge pull request #8327 from akien-mga/2.1-godot3-exporter</title>
<updated>2017-04-09T15:46:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-09T15:46:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2515ff55774b2b3c3f83ceeb140680661fa8462c'/>
<id>urn:sha1:2515ff55774b2b3c3f83ceeb140680661fa8462c</id>
<content type='text'>
Godot3 exporter: Convert engine.cfg properly</content>
</entry>
<entry>
<title>Merge pull request #8320 from RandomShaper/zero-preprocess-particles2d-2.1</title>
<updated>2017-04-09T15:44:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-09T15:44:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b46d7f986d57c50dbbf91e42afabe85191e3404a'/>
<id>urn:sha1:b46d7f986d57c50dbbf91e42afabe85191e3404a</id>
<content type='text'>
Allow a preprocess time of 0 for Particles2D (2.1)</content>
</entry>
<entry>
<title>libpng: Update to upstream version 1.6.29</title>
<updated>2017-04-09T13:52:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-09T13:47:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b7e3ef5f6fb6329c3ec822a1a51be36cdd3a8a4a'/>
<id>urn:sha1:b7e3ef5f6fb6329c3ec822a1a51be36cdd3a8a4a</id>
<content type='text'>
(cherry picked from commit d463b6e3d005ddef1a0e4ff8f297cfc60de1d764)
</content>
</entry>
<entry>
<title>opus: Update to upstream version 1.1.4</title>
<updated>2017-04-09T13:51:48Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-09T13:17:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2bc0208b2c01994c4c65cbb1b99795189f6b8c41'/>
<id>urn:sha1:2bc0208b2c01994c4c65cbb1b99795189f6b8c41</id>
<content type='text'>
(cherry picked from commit dd8655aac93dacc24e5e1c7778209ef8b610640b)
</content>
</entry>
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