<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-11-15T08:14:21Z</updated>
<entry>
<title>Release 2.1.1-stable</title>
<updated>2016-11-15T08:14:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-15T08:14:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3e2247ca5301ffe7a45dbda473336636540b8fa8'/>
<id>urn:sha1:3e2247ca5301ffe7a45dbda473336636540b8fa8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>classref: Sync with current source</title>
<updated>2016-11-15T08:14:02Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-15T08:14:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bf3cf5505e8d279d84fc6463afa51dc53a570aa1'/>
<id>urn:sha1:bf3cf5505e8d279d84fc6463afa51dc53a570aa1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>i18n: Sync translations with Weblate and update template</title>
<updated>2016-11-15T08:10:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-15T08:09:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bcc887bbe5033cb9b7e2ca34053b8acdab04939c'/>
<id>urn:sha1:bcc887bbe5033cb9b7e2ca34053b8acdab04939c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>i18n: Remove translations below 20% completion</title>
<updated>2016-11-15T08:07:53Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-15T08:07:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b32df9cab7d273f5a309f7af0b8bf3ccd5f2815'/>
<id>urn:sha1:9b32df9cab7d273f5a309f7af0b8bf3ccd5f2815</id>
<content type='text'>
They are of course kept in master to be synced in Weblate.
</content>
</entry>
<entry>
<title>Added snapping to 3D path handles to bring it in line with its 2D counterpart</title>
<updated>2016-11-15T07:44:53Z</updated>
<author>
<name>Ben Hickling</name>
</author>
<published>2016-11-14T14:46:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=601f056b6f69eed047edeb3293dae86a06714b03'/>
<id>urn:sha1:601f056b6f69eed047edeb3293dae86a06714b03</id>
<content type='text'>
(cherry picked from commit 4d1acab79b0e284252d1aa3fa0447f8fbc4c5a7d)
</content>
</entry>
<entry>
<title>Check entered and trimmed path when create, import, install project</title>
<updated>2016-11-15T07:44:53Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-14T12:40:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=14b46c426312add13f0c6253ec4c58505e7a6fab'/>
<id>urn:sha1:14b46c426312add13f0c6253ec4c58505e7a6fab</id>
<content type='text'>
(cherry picked from commit 2d9e89ea2a34df173611bd3c7192296f9cedd8da)
</content>
</entry>
<entry>
<title>Uncomment debug properties of HTTP Request</title>
<updated>2016-11-15T07:44:53Z</updated>
<author>
<name>khairul169</name>
</author>
<published>2016-11-14T02:27:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8a813e2a1efc51515aa37fec3a6693f5aa29968b'/>
<id>urn:sha1:8a813e2a1efc51515aa37fec3a6693f5aa29968b</id>
<content type='text'>
(cherry picked from commit 6a7aebdf6c148a80d5f7dd773895f08c62eb34a8)
</content>
</entry>
<entry>
<title>Fix crash when select target path on import 3d scene window</title>
<updated>2016-11-15T07:44:53Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-13T23:36:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=679e9f413c42bb3cc9cfafd98251d4f71d6030a4'/>
<id>urn:sha1:679e9f413c42bb3cc9cfafd98251d4f71d6030a4</id>
<content type='text'>
(cherry picked from commit b0cf201ea3beb473fd0498c5c7ec3b98feda88b9)
</content>
</entry>
<entry>
<title>Update/fix Android build</title>
<updated>2016-11-15T07:44:53Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-11-13T22:54:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=19ce11b908a2c973a0bd339da83a10e7561df2c7'/>
<id>urn:sha1:19ce11b908a2c973a0bd339da83a10e7561df2c7</id>
<content type='text'>
Fix wrong path for 32-bit Windows, which fixes #7084
Exclude 32-bit Windows from multi-threaded linking because it's not supported by the NDK
Remove 32-bit Linux as there is no NDK variant for it
(cherry picked from commit 5a26459c065558546a708c18ad84830674d5972d)
</content>
</entry>
<entry>
<title>Clarify a NULL comparison</title>
<updated>2016-11-15T07:37:53Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-11-11T02:48:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=28944e95e7ec129408128e0db33a4ad9eaa4c620'/>
<id>urn:sha1:28944e95e7ec129408128e0db33a4ad9eaa4c620</id>
<content type='text'>
'TreeItem::get_children()' does not return the child count, but rather
a pointer to the children.

This comparison caused an error during WebAssembly builds using the
LLVM backend path.

(cherry picked from commit 31f929caa2bc8422c0a6bb50f81500e1f4db101b)
</content>
</entry>
</feed>
