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<title>godot.git, branch 2.0.4.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/?h=2.0.4.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/?h=2.0.4.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-10T09:45:08Z</updated>
<entry>
<title>Version 2.0.4.1, hotfix for #5620</title>
<updated>2016-07-10T09:45:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-10T09:45:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=820dd1d0016763cda6177104e66e09c8634150be'/>
<id>urn:sha1:820dd1d0016763cda6177104e66e09c8634150be</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix builtin OpenSSL configuration</title>
<updated>2016-07-10T08:30:17Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-07-09T23:02:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=78883ea57db418857c6ad026d767ccdb86205e40'/>
<id>urn:sha1:78883ea57db418857c6ad026d767ccdb86205e40</id>
<content type='text'>
Fixes a bug that happens on Windows 64-bits.

(cherry picked from commit 2c6d0d490519016986c1c5be992ff53fbdea8c8f)
</content>
</entry>
<entry>
<title>Finally fixes the infamous bug #4444, hoping to never see you again.</title>
<updated>2016-07-10T08:30:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-09T15:12:03Z</published>
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<id>urn:sha1:9cc9b45948432e9b74c4152bf90b7843dc6b26e0</id>
<content type='text'>
Closes #4444.

(cherry picked from commit b0f0ae072367b061e4ff59b17b920f2d67b41e3a)
</content>
</entry>
<entry>
<title>Fix help search dialog titles</title>
<updated>2016-07-10T08:30:17Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-07-09T14:12:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=828fa9af113ac3831faedd5b6825f34d678865c9'/>
<id>urn:sha1:828fa9af113ac3831faedd5b6825f34d678865c9</id>
<content type='text'>
(cherry picked from commit af395cea42913f8f9d12912d7eee9011dd557ec7)
</content>
</entry>
<entry>
<title>fixes #5464 windows_joystick close_joystick bug</title>
<updated>2016-07-10T08:30:17Z</updated>
<author>
<name>SuperUserNameMan</name>
</author>
<published>2016-06-29T21:00:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8a615b27ad30af313882a57ea28fc8d979adfbc7'/>
<id>urn:sha1:8a615b27ad30af313882a57ea28fc8d979adfbc7</id>
<content type='text'>
(cherry picked from commit 2511f48339ab9fa489cf31e7c985547ddb69ae4e)
</content>
</entry>
<entry>
<title>Revert "update EditorDirDialog on external change, closes #4629"</title>
<updated>2016-07-10T08:30:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-10T08:15:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5184b215a9aff0e4eb52d75e6fa5c5d9a2086859'/>
<id>urn:sha1:5184b215a9aff0e4eb52d75e6fa5c5d9a2086859</id>
<content type='text'>
This reverts commit 257d3706777bed2f07003f53435144f48707d020.
Fixes #5620.
</content>
</entry>
<entry>
<title>Version 2.0.4 stable</title>
<updated>2016-07-08T23:05:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-08T23:05:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ce99c23dd233782935bc6a0b4ac48321b7cae61'/>
<id>urn:sha1:7ce99c23dd233782935bc6a0b4ac48321b7cae61</id>
<content type='text'>
</content>
</entry>
<entry>
<title>OSX export: Default to fat format, make it an enum</title>
<updated>2016-07-08T23:01:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-08T22:46:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=af3cf7806e9443739becf68eefed1bb24f3ef1c0'/>
<id>urn:sha1:af3cf7806e9443739becf68eefed1bb24f3ef1c0</id>
<content type='text'>
Since we want to distribute only the fat binary in the official templates, this should
make it work out of the box. 32 bits and 64 bits options are still available for people
that want them, but will throw an error if the binaries are not in the template zip.

(cherry picked from commit 02aeac12d1e0638ad223190b2eb5c6845090b4ed)
</content>
</entry>
<entry>
<title>added "arch" parameter, made iphone use it to build isim</title>
<updated>2016-07-08T22:54:22Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-06-22T19:15:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=687248bbf4fcb45d94411fab4a8a0e545fe7ca18'/>
<id>urn:sha1:687248bbf4fcb45d94411fab4a8a0e545fe7ca18</id>
<content type='text'>
(cherry picked from commit 10c512e46d57034b2fd6f408e0fec37f17e972e5)
</content>
</entry>
<entry>
<title>iOS simulator: merge into iphone detect.py</title>
<updated>2016-07-08T22:54:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-22T07:00:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6d6b14d112660eb6a17974acb0f41e9c01ace4b9'/>
<id>urn:sha1:6d6b14d112660eb6a17974acb0f41e9c01ace4b9</id>
<content type='text'>
Fixes #4489

(cherry picked from commit dc8c14548833d6d1ffe209ecc37e442bc5259b3f)
</content>
</entry>
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