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<title>godot.git, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-08T23:05:23Z</updated>
<entry>
<title>Version 2.0.4 stable</title>
<updated>2016-07-08T23:05:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-08T23:05:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ce99c23dd233782935bc6a0b4ac48321b7cae61'/>
<id>urn:sha1:7ce99c23dd233782935bc6a0b4ac48321b7cae61</id>
<content type='text'>
</content>
</entry>
<entry>
<title>OSX export: Default to fat format, make it an enum</title>
<updated>2016-07-08T23:01:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-08T22:46:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=af3cf7806e9443739becf68eefed1bb24f3ef1c0'/>
<id>urn:sha1:af3cf7806e9443739becf68eefed1bb24f3ef1c0</id>
<content type='text'>
Since we want to distribute only the fat binary in the official templates, this should
make it work out of the box. 32 bits and 64 bits options are still available for people
that want them, but will throw an error if the binaries are not in the template zip.

(cherry picked from commit 02aeac12d1e0638ad223190b2eb5c6845090b4ed)
</content>
</entry>
<entry>
<title>added "arch" parameter, made iphone use it to build isim</title>
<updated>2016-07-08T22:54:22Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-06-22T19:15:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=687248bbf4fcb45d94411fab4a8a0e545fe7ca18'/>
<id>urn:sha1:687248bbf4fcb45d94411fab4a8a0e545fe7ca18</id>
<content type='text'>
(cherry picked from commit 10c512e46d57034b2fd6f408e0fec37f17e972e5)
</content>
</entry>
<entry>
<title>iOS simulator: merge into iphone detect.py</title>
<updated>2016-07-08T22:54:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-22T07:00:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6d6b14d112660eb6a17974acb0f41e9c01ace4b9'/>
<id>urn:sha1:6d6b14d112660eb6a17974acb0f41e9c01ace4b9</id>
<content type='text'>
Fixes #4489

(cherry picked from commit dc8c14548833d6d1ffe209ecc37e442bc5259b3f)
</content>
</entry>
<entry>
<title>corrently parse utf8 from zip_io open, closes #1708</title>
<updated>2016-07-08T22:08:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-18T20:29:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=75cc8dc6b411f35f5d7e9ad9636038b1ccddba1c'/>
<id>urn:sha1:75cc8dc6b411f35f5d7e9ad9636038b1ccddba1c</id>
<content type='text'>
this probably failed when exporting or opening android apk files too, should fix that too.

(cherry picked from commit 1c541a2bee5f3ad71509d0d4a08d6db7d97c46da)
</content>
</entry>
<entry>
<title>classref: Add docs for InputEvent* and InputMap</title>
<updated>2016-07-08T21:45:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-08T21:08:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=106199dfa783a56298a932fa13111993bdb73f9e'/>
<id>urn:sha1:106199dfa783a56298a932fa13111993bdb73f9e</id>
<content type='text'>
(cherry picked from commit 69c8b583e7b7c31e9316a24f185ca99f9452d91d)
</content>
</entry>
<entry>
<title>classref: Fix arg name for is_action_pressed/released</title>
<updated>2016-07-08T21:41:58Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-08T21:07:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=192688e7ebd7885a1311055328a3530fd86d6eda'/>
<id>urn:sha1:192688e7ebd7885a1311055328a3530fd86d6eda</id>
<content type='text'>
Also position TEXTURE_SPHERE constant properly.

(cherry picked from commit a15de809429171e93556db6e9d7010a2b3d61f18)
</content>
</entry>
<entry>
<title>Pass mouse position to Input singleton in web export</title>
<updated>2016-07-08T19:27:00Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-07-08T18:09:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a9a8bb281d0dce664906eb378d4b3f5ed778791c'/>
<id>urn:sha1:a9a8bb281d0dce664906eb378d4b3f5ed778791c</id>
<content type='text'>
(cherry picked from commit 4beeff94335938ba0249aea69c4e47024b08bf64)
</content>
</entry>
<entry>
<title>Fix own world option of Viewport.</title>
<updated>2016-07-08T18:47:19Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-07-08T17:27:19Z</published>
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<id>urn:sha1:90c8dbb89058c80c5f229c8586dde0a3eea59360</id>
<content type='text'>
  It happens when the viewport has WorldEnviroment child with a valid Enviroment

(cherry picked from commit 6b154c9706c4dc99728195d5009d42782bf51b86)
</content>
</entry>
<entry>
<title>Avoid crash if setting modifiers fails, closes #5158</title>
<updated>2016-07-08T17:28:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-08T14:26:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6e7db99614f6f15bbf925c738de5e124b767c9b2'/>
<id>urn:sha1:6e7db99614f6f15bbf925c738de5e124b767c9b2</id>
<content type='text'>
(cherry picked from commit 7e3044981ef3ed2a71270e331f2a36f57d5ec0c5)
</content>
</entry>
</feed>
