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<title>godot.git, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<id>https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-07T06:34:27Z</updated>
<entry>
<title>Version 2.0.2</title>
<updated>2016-04-07T06:34:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-07T06:34:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=837d50714a771c00ecd9e4aaab747dece37d52c5'/>
<id>urn:sha1:837d50714a771c00ecd9e4aaab747dece37d52c5</id>
<content type='text'>
</content>
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<entry>
<title>Option to toggle syntax highlighting</title>
<updated>2016-04-06T17:39:36Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-03-30T18:32:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bb6cfc130b4e2d64508c9cf5883ad3c3e9f83d9f'/>
<id>urn:sha1:bb6cfc130b4e2d64508c9cf5883ad3c3e9f83d9f</id>
<content type='text'>
(cherry picked from commit d78e98e2a49bf952dd3e38e4a8359903d03bf42c)
</content>
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<entry>
<title>Fixed block indent inconsistency, fixes issue 3803</title>
<updated>2016-04-06T17:39:30Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-04-06T15:37:03Z</published>
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<id>urn:sha1:b3891246e5349eae7700faa17348cfa3b9fd2c7f</id>
<content type='text'>
(cherry picked from commit 93700676b5491ff41d0a14954e71327b99440f7e)
</content>
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<entry>
<title>Revert "free Material 'shadow_material_double_sided' on ::finish()"</title>
<updated>2016-04-06T17:37:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-06T17:37:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00566a859268f541d807e26c0d12fb9ced202af6'/>
<id>urn:sha1:00566a859268f541d807e26c0d12fb9ced202af6</id>
<content type='text'>
This reverts commit 43c74056b1764f07acc252e78e1cfa29a49a51c3.
</content>
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<entry>
<title>Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes</title>
<updated>2016-04-06T16:49:51Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-06T14:14:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=63e33cfdd28886921d72f6c9e9fcd5f7d91a9d7e'/>
<id>urn:sha1:63e33cfdd28886921d72f6c9e9fcd5f7d91a9d7e</id>
<content type='text'>
Closes #3911

(cherry picked from commit 6dcd1354c2e0c489eea9cf111ddbf11804c39c4b)
</content>
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<entry>
<title>Bind Z key (without modifiers) to toggle wireframe in 3D view</title>
<updated>2016-04-06T16:49:26Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-06T11:24:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dea6671d587b242288f957f814ff94b7eb6d3003'/>
<id>urn:sha1:dea6671d587b242288f957f814ff94b7eb6d3003</id>
<content type='text'>
Fixed #4124

(cherry picked from commit 8ee8802cbe753c9cb6472da9f906a71954ecae5e)
</content>
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<entry>
<title>Fixed text edit undo and redo operation interaction</title>
<updated>2016-04-06T16:48:31Z</updated>
<author>
<name>Paul Batty</name>
</author>
<published>2016-04-06T06:36:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7c6d2e7062e72ac9d187ace77f95e250091418af'/>
<id>urn:sha1:7c6d2e7062e72ac9d187ace77f95e250091418af</id>
<content type='text'>
(cherry picked from commit 646e0897829d7baf4b982c59d4bddade85199665)
</content>
</entry>
<entry>
<title>Fixes errors occurring when switching to a new scene with a spatial editor from a canvas editor.</title>
<updated>2016-04-06T16:48:25Z</updated>
<author>
<name>SaracenOne</name>
</author>
<published>2016-04-06T06:34:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eb927383f2ba6ced34343ee9fcd6173bba8a8147'/>
<id>urn:sha1:eb927383f2ba6ced34343ee9fcd6173bba8a8147</id>
<content type='text'>
(cherry picked from commit f303e3483d2a160a9841a3b50f21b86a62a7b4ec)
</content>
</entry>
<entry>
<title>Added rotation/panning support for trackpads in 3D mode #53</title>
<updated>2016-04-06T16:48:05Z</updated>
<author>
<name>sunnystormy</name>
</author>
<published>2016-04-06T06:15:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5c98674a8b011b338d5ff619e099d720f99c40d5'/>
<id>urn:sha1:5c98674a8b011b338d5ff619e099d720f99c40d5</id>
<content type='text'>
(cherry picked from commit 3ebde34d8fbcce5796b7bac6f26c9cf7881b55ad)
</content>
</entry>
<entry>
<title>Fixed 'complex' typo in method name</title>
<updated>2016-04-06T16:47:34Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-04-05T13:30:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4bde902de1fbf45611b037c915ac9b84daea8288'/>
<id>urn:sha1:4bde902de1fbf45611b037c915ac9b84daea8288</id>
<content type='text'>
(cherry picked from commit 971c3be52deddb163e90f17126d462e4f3900799)
</content>
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