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<title>godot.git, branch 1.1-rc1</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
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<updated>2015-05-01T15:30:13Z</updated>
<entry>
<title>bumped version to rc1</title>
<updated>2015-05-01T15:30:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T15:30:13Z</published>
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<entry>
<title>fixed bullet in 3d platformer demo</title>
<updated>2015-05-01T15:24:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T15:24:20Z</published>
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<entry>
<title>-removed get_mouse_pos from Input, as it only caused problems</title>
<updated>2015-05-01T15:19:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T15:19:24Z</published>
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<entry>
<title>-fixed old condition in TextureFrame that caused bugs in materials, closes #1742</title>
<updated>2015-05-01T15:16:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T15:16:51Z</published>
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<entry>
<title>-fix timer behavior described, closes #1455</title>
<updated>2015-05-01T14:44:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T14:44:02Z</published>
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<entry>
<title>-fix a bug in extra cull margin, closes #1760</title>
<updated>2015-05-01T14:26:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T14:26:23Z</published>
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<entry>
<title>-Fixes from source code analyzizer, closes #1768</title>
<updated>2015-05-01T13:44:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:44:08Z</published>
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<entry>
<title>Merge pull request #1769 from est31/xml-order</title>
<updated>2015-05-01T13:02:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:02:58Z</published>
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Sort xml files, so order is constant</content>
</entry>
<entry>
<title>Sort xml files, so order is constant</title>
<updated>2015-05-01T01:41:45Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-05-01T00:53:41Z</published>
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Makes xml format work better with version control systems.
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<entry>
<title>-fixed broken lighting in release version of godot for isometric light demo, fixes #1697</title>
<updated>2015-04-30T14:34:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-30T14:34:24Z</published>
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