<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/.gitattributes, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/.gitattributes?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/.gitattributes?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-13T10:29:26Z</updated>
<entry>
<title>Add .xml to .gitattributes</title>
<updated>2017-10-13T10:29:26Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2017-10-13T10:29:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=26a0cecdc7dbeae4aea690901607a81aa6a87cf0'/>
<id>urn:sha1:26a0cecdc7dbeae4aea690901607a81aa6a87cf0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Formatting of mm files</title>
<updated>2017-04-09T11:22:40Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-04-09T11:22:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5c2ddb299ba1385bae19e16590bd6207e493ace6'/>
<id>urn:sha1:5c2ddb299ba1385bae19e16590bd6207e493ace6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GH linguist: properly detect .inc files as C++</title>
<updated>2016-07-03T13:17:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-03T13:17:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a28bf56ef9b9d5d93031fb8ce4209370f075f69b'/>
<id>urn:sha1:a28bf56ef9b9d5d93031fb8ce4209370f075f69b</id>
<content type='text'>
Also drop two unnecessary speex buildsystem files.
</content>
</entry>
<entry>
<title>GH Linguist: Ignore drivers/*</title>
<updated>2016-05-30T16:41:32Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-30T16:41:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=73918100bebed91f50464f8242be97e3b9703fd9'/>
<id>urn:sha1:73918100bebed91f50464f8242be97e3b9703fd9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>properly detect .h as a C++ header file</title>
<updated>2016-05-30T16:30:36Z</updated>
<author>
<name>Arvid Gerstmann</name>
</author>
<published>2016-05-30T16:30:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=18484eb6c778c318e824882f2bec829ef1fe3582'/>
<id>urn:sha1:18484eb6c778c318e824882f2bec829ef1fe3582</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add SpriteRegionEditor and update Polygon2DUVEditor</title>
<updated>2015-09-28T03:06:06Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2015-09-28T03:06:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3e6aaec19342367304d4ded3bcfb0cc91a8124c4'/>
<id>urn:sha1:3e6aaec19342367304d4ded3bcfb0cc91a8124c4</id>
<content type='text'>
Both with snap and grid support
</content>
</entry>
</feed>
